Achievements

Greetings adventurers!

Let's raise some money to help sick kids, shall we?  Last year I I teamed up with the Dungeons and Dragons folks, and we raised over $105,000.  That's awesome...like, the dictionary definition of inspiring awe.

All of these donations go directly to help sick kids via the Miracle Network, and I’m supporting Seattle Children’s Hospital.  It’s all tax deductable

I'm sure we can do even better this year. I'm still part of Greg Bilsland's Dragons of Miryndir (viewable from his twitch page), so you’ll see plenty of me there.

I’m also going to be doing more stuff on my own this time around.  Starting with Dungeons Against Humanity.

What is Dungeons Against Humanity? It's a randomly generated RPG module made using a modified copy of Cards Against Humanity. I've sorted out a selection of cards from the main set along with several expansions, into several decks: hooks, NPCs, adjectives (to help describe those NPCs when more flavor is needed), locations, traps, and treasures. Players will create characters from whatever system they want, but I'll be running it mainly off 5e D&D rules and adapting where needed.

When will we be doing this? January 9th at 2pm. It will be on my twitch channel, and saved to my YouTube when we’ve finished if you'd like to watch.

How can you get involved? Well, many of you already have by donating to my Extra Life campaign. Since this will be bleeding into 2016’s campaign, I figured this would be a good way to start next year’s fundraising. If you would like to add a card to any of the decks, donate $3 and I'll add a card of your creation to the deck of your choice. If you would like to play in a future session, let me know and I'll get it in the books sometime in the next couple months.

This is still pretty experimental for me, but I've done it once in the past, and the players had a good time. Let's see how it goes this time, shall we?

As the year progresses, I’ll be adding more events and in-game benefits for games I’m involved in.

Thanks!

--j

 

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