Back in October of 2012, I had participated in my first ever video game 24 hour marathon through Extra Life. It was a pretty significant event for me personally, as the date of the marathon was on my birthday and figured that in addition to receiving gifts from family I should give something back to the community by raising money for children's hospitals while playing video games non stop for 24 hours. Since then I have not been involved in these events much to my dismay, due to shifting my focus towards school and moving to Redmond, Washington.
This is the second Extra Life charity I'll have the pleasure to participate in, as I am now ready to come back to this wonderful event three years later. A lot has changed for me gaming wise in just a few short years, so for this Extra Life I have something special planned for it. Something that will surely be entertaining for viewers as much as a fun personal challenge for myself.
This year because of my new location, donations will be going towards the Seattle Children's Hospital. All donations are tax-deductible and every cent of your donation will go towards helping those kids. The goal I've set myself for this year is $250, a modest amount to start, but I urge you all to donate as much as you can to support this great cause.
During my last Extra Life event, I played a variety of games that I picked on the fly and posted brief updates of my progress online. With better internet and streaming software, I will be broadcasting the games this year via hitbox.tv, starting at 8:00 AM PST on November 7th, and this time I have a specific order for what games I plan to play and when.
The stream will be divided into three 8 hour blocks, each dedicated to a specific action game and a particular challenge I plan to undertake. After all, staying awake for 24 hours straight can be pretty tough, but since I'm confident in my ability to do that already why not give myself something else to strive for on my end? It's for the kids, after all.
The Challenge: Earning the Naked and Unloved title by completing the game on Hard without upgrading endurance or energy at all. There are multiple titles that the player can earn in Rising by meeting certain criteria in a playthrough, but Naked and Unloved is special as it is the only one that requires you to start the game over from scratch. Meaning any BP or other upgrades earned up to that point gets reset to zero.
And while it says only endurance and energy cannot be upgraded, I'm gonna place an additional constraint on this run by not upgrading any of my weapons what so ever. Movelist is fine, but upgrades to damage or energy recharge or stuff like that will be kept to default.
The Challenge: Originally a PC only mode for the original version of DMC4, all versions of Special Edition have this mode unlocked by default. Legendary Dark Knight is something of a gimmick mode, where the game spawns several more times the amount of enemies found in the original game, due to hardware on PC and current consoles being stronger than the Xbox 360 or PS3. It is a mode that is somewhat overwhelming at times, but one that I'll be blasting through with none other than Vergil, a character designed with the crowd control necessary to handle these massive hordes of enemies.
For the sake of the playthrough being as entertaining as soon as possible, I will be using a maxed out Vergil from the word go, but Super Vergil will be off limits. There's a point where it just makes you too strong for your own good and blasting through demons TOO quickly would make watching it a bit of a drag.
The Challenge: Possibly the hardest challenge I plan to attempt during this marathon, more so than either Legendary Dark Knight or Naked and Unloved. The goal is to complete the game on Nightmare difficulty, which is exclusive to the PC version (dubbed Nightmare Edition), and to top it all off I have not touched a single bit of this game mode beforehand.
Because of the uncertainty behind how this will go along with this game's...well, "quirks" in a manner of speaking, I will not hold a promise to avoid using any game breaking items that would make the run potentially easier. If things become too intense and I end up using a revive too often, then I will resort to whatever means necessary to see the end of the run. Side activities in the game may also be shown off, as the main game itself is rather short being 13 "episodes".
Now, some of these games aren't exactly able to sustain a full 8 hour block by themselves, so in the event that one of the games finishes ahead of schedule, I have a few back up games on hand to play through. To name a few, they are:
And there's plenty more I can choose from to pass the time before the start of each new block. Regrdless, it's gonna be a very busy 24 hours, staying awake and focused on three really good character action games.